#pragma once
#include "Enemy.h"
class EnemyOgre :
    public Enemy
{
public:
    EnemyOgre();
    void Move(int x, int y);
private:
    static Texture* m_animate0;
    static Texture* m_animate1;
    int m_index = 0;
    static bool m_first;
    int m_speed = 5;
};

